I'm Josh Widby

Systems Designer & Programmer

I grew up loving and playing video games. Now I am driven to give back to the industry that raised me by crafting the best experiences for players today.

Profile Photo

My Games

Clipped Wings

Clipped Wings

Genre: 3D Puzzle Platformer | Engine: Unity (C#) | Team Size: 1

I was given five months to make a game that showcased a positive mental health. I created a 3D puzzle-platformer showcasing a blue jay going through the five stages of grief. I was the sole developer, focused on designing all the levels, all of the mechanics, and the implementation.

Unity C# Solo Dev Game Design
Leo Saves the Swamp

Leo Saves the Swamp

Genre: 3D Foddian Platformer | Engine: Unreal Engine 4 | Team Size: 3

Developed in a 2-week game jam, this Foddian game (designed with difficult, unique movement controls) stars a frog named Leo saving his swamp. I led the team, designed/programmed mechanics, and created the level layout.

Unreal Engine 4 Team Leader Game Jam
Pong League

Pong League

Genre: Sports/Arcade | Engine: Unreal Engine 5 | Team Size: 1

An evolution of the classic Pong, taking inspiration from Rocket League and top-down shooters. I designed, modeled, and developed this fictional sport in a week as a personal challenge.

Unreal Engine 5 Solo Dev 3D Modeling
Indiana Sawyer

Indiana Sawyer

Genre: 2D Puzzle-Platformer | Engine: Unity | Team Size: 1

A 2D platformer developed in 48 hours for a game jam. The player controls an Indiana Jones-like character exploring a cave. I was the sole developer, creating the player controller, interaction system, and level design.

Unity Game Jam
My Bondling - Gooscuit

My Bondling - Gooscuit

Genre: Pet-Simulation | Engine: Unreal Engine 5 | Team Size: 2

A collaboration with an art student to bring his dream pet-simulation game to life. My friend created all the art, and I scoped and programmed all the desired game mechanics for the fictional pet, a 'Gooscuit'.

Unreal Engine 5 Collaborative
Custom Valorant Agent 27 Design Document

Custom Valorant Agent Design

Discipline: Game Design Document | Tools: Google Docs + Photoshop | Team Size: 1

A personal challenge and practice exercise to create an in-depth character mechanic design document for a custom agent (Agent 27) for the tactical FPS game, Valorant.

Game Design Solo Project Documentation

My Projects

A Little About Me

About Me

I am a third-year Computer Science student currently attending California State Polytechnic University, Pomona, based in Corona, California.

My passion is creating living, breathing worlds in video games. I love the intense nature of game jams, constantly refining my craft as a programmer, game designer and team leader.

I truly love working on games, crafting stories and experiences. This love for games led to me learning programming and game development, which led to an equal passion for creating them.

Right now, I am either studying, playing games, working out, or saving up money to go to Disneyland again.

Skills & Tools

Languages

  • Java
  • C#
  • C++
  • Javascript
  • HTML5/CSS

Software

  • Unity
  • Unreal Engine 4/5
  • Blender
  • Adobe Photoshop
  • Adobe Illustrator

Tools

  • Git & GitHub
  • Microsoft Excel
  • Microsoft Word
  • Trello
  • Milanote