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Leo Saves the Swamp

Genre: 3D Foddian-Platformer
Engine: Unreal Engine 4
Team Size: 3

One day a small frog named Leo is gazing at the clouds till a large object burst through the sky, and lands in the forest. Upon finding it, the meteor opens, releasing hoards of dangerous flies that kill plants they touch. Now with an empty stomach and even emptier mind, our hero must rid his home of this alien menace!

Designed

  • Hopping Movement System
  • Swallowing and Shooting System
  • Level Design
  • Puzzle Design
  • Enemy AI Abilities
  • Obstacle Designs

Programmed

  • Movement System
  • Swallowing System
  • Shooting System
  • Collectathon Mechanics
  • Death and Respawn System
  • Fly Enemy Pathing
  • Cinematic System
  • User Interface System

Showcase

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  • This games keystone mechanic is its unique movement system.
  • Instead of holding down forward, the player holds down the jump button to charge up their jump. Once the player releases they jump and a variable distance depending on how long the button was held down
  • This mechanic took inspiration from games like Jump King and Pogostuck
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  • To build upon the unique movement system, I designd and programmed a wall jump system that complemented the movement mechanics.
  • This decision expanded our teams ability to build the swamp around Leo, gave the players more movement abilities, as well as expanded the scope of our puzzles.
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  • Leo has the ability to swallow and spit out flies and blueberries.
  • Leo swallowing flies is how he progresses, this collectathon's version of Mario Stars.
  • Leo swallowing and shooting the blueberries is a key mechanic used when solving puzzles.
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  • Finished swamp map compared to the initial blockout developed.