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Pong League

Genre: Sports
Engine: Unreal Engine 5
Team Size: 1

In the year 3000, prime entertainment has evolved from baseball and car soccer. No longer do the people want to see humans competing, now they watch robots with huge shields in front of them playing Pong, a game created in 1972. Compete with friends in this Couch-Compete 1v1 game!

Designed

  • Ball Mechanics
  • Scoring System
  • Game Loop
  • Player Movement System
  • Player Aiming System
  • Menu Navigation

Programmed

  • Movement and Aiming System
  • Scoring System
  • Physics-Based Ball Systems
  • Dynamic-Crowd System

Art Work

  • Modeled the Field and Players
  • Textured the Field and Players
  • Created the In-Game UI
  • Created the Menu UI

Showcase

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  • Pong League's unique movement system was inspired by games like Hotline Miami and other top-down shooters.
  • Player movement is controlled by the left thumbstick. The player moves up, down, left, right, with no rotation.
  • Player rotation is controlled by the right thumbstick. The spins around with no movement.
  • Players must use both thumbsticks to maximize movement around the map.
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  • The robot players also hold the ability to dash, this allows them to move across the map quickly.
  • There is a cooldown after the dash so players' must carefuly decide when dashing is necessary.
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  • Before games there is a ready-up system to ensure both players are ready.
  • After both players are ready there is a smooth transition into gameplay.