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Clipped Wings

Genre: 3D Puzzle-Platformer
Engine: Unity
Team Size: 1

Jay the Blue Jay was a loud and arrogant bird, with a love for daring aerial stunts and tricks. In "Clipped Wings", Jay's world crashes down when an accident robs him of his ability to fly. Stripped of his wings and grounded for the first time in his life, Jay embarks on a journey through the stages of grief, fighting with his new reality.

Designed

  • Camera Mechanics
  • Gameplay Mechanics
  • Level Designs
  • Puzzle Designs

Programmed

  • Movement System
  • Camera Systems
  • Dialogue System
  • Puzzle Mechanics
  • Save System
  • Cinematic System
  • User Interface System

Showcase

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  • The key mechanic in this game is the Anxiety system.
  • If the player sits in the red areas their anxiety grows which is shown by the shaking camera and the vignette appearing.
  • When the player steps out their anxiety lowers.
  • The Anxiety Gain is slowed here to showcase the system.
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  • A way to advance the story, I've implemented a flexible chatting system.
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  • To give the player the ability to combat the Anxiety, they can block the red area with objects to grab.
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  • Another way the player combats the Anxiety is by denying the red areas existence, one of the five stages of grief.
  • You can only deny one red area at once so when you deny red area the red area you've already denied reappears.
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  • Adding onto the denial ability, the player can start, stop, open, and close doors.
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  • Players can break through walls by punching them, the more they punch the angrier they get.
  • The angrier the player, the more power they can punch through the wall with.
  • Some walls can be broken with lower level punches, some require higher level punches.
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  • Anger not only breaks walls, it can release moving platforms and shoot cannons to create pathways.